Custom Draw Antialising

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:bust_in_silhouette: Asked By keke
:warning: Old Version Published before Godot 3 was released.

Is there a way to make stuff drawn with _draw() (circles, lines, etc…) anti-aliased?

AFAIK, there’s no way with godot 2.1.x

volzhs | 2017-11-01 06:12

with a shader, maybe?

eons | 2017-11-01 11:09

Not even with a shader.

Zylann | 2017-11-03 01:17

What I did once with particles, is to put them on another viewport and apply a shader on the sprite that used it as texture, that may work with custom drawing too.

eons | 2017-11-03 03:53

If you are going to use a render-to-texture, you could render whatever you want in a texture twice as big, and then draw it at half the size, which will replicate anti-aliasing by drawing subpixels (in a naive way though^^)

Zylann | 2017-11-03 20:02