Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Gotit | |
Old Version | Published before Godot 3 was released. |
Hello. I have a 3D project which plays fine on pc but when I export it to my android device nothing is rendered, just a blank grey background.
did you check what log says with adb logcat?
volzhs | 2016-03-24 06:29
C:\Program Files (x86)\Android\android-sdk\platform-tools>adb logcat -s godot
--------- beginning of /dev/log/system
--------- beginning of /dev/log/main
I/godot ( 5066): **INIT EVENT! - 0x41328520
I/godot ( 5066): ***************** HELLO FROM JNI!!!
I/godot ( 5066): *******CLASS FOUND!!!
I/godot ( 5066): STEP2, 0x1d2001fa
I/godot ( 5066): STEP3 1102066992
I/godot ( 5066): STEP4, 0x7f200029
I/godot ( 5066): STEP4.5, 0x1d2001fe
I/godot ( 5066): STEP7
I/godot ( 5066): STEP8
I/godot ( 5066): *******GOT METHOD dir_open ok!!
I/godot ( 5066): *******GOT METHOD dir_next ok!!
I/godot ( 5066): *******GOT METHOD dir_close ok!!
I/godot ( 5066): *******GOT METHOD dir_is_dir ok!!
I/godot ( 5066): starting to attempt get methods
I/godot ( 5066): *******GOT METHOD init_audio ok!!
I/godot ( 5066): *******GOT METHOD write_buffer ok!!
I/godot ( 5066): *******GOT METHOD quit ok!!
I/godot ( 5066): *******GOT METHOD pause ok!!
I/godot ( 5066): CMDLINE LEN 0 - APK EXPANSION I
I/godot ( 5066): ←[1;31mERROR: create: ←[0m←[1mCondition ’ !create_func ’ is t
rue. returned: 0
I/godot ( 5066): ←[0;31m At: core/os/mutex.cpp:39.←[0m
I/godot ( 5066): test construction 5
I/godot ( 5066): running from dir /
I/godot ( 5066): **SETUP
I/godot ( 5066): has res dir:
I/godot ( 5066): exists engine cfg? 0
I/godot ( 5066): loaded engine.cfg
I/godot ( 5066): *****SETUP OK
I/godot ( 5066): **START
I/godot ( 5066): ^^^^^ newcontext 1514200016
I/godot ( 5066): ^^^^^ resize 1514200016, 1024, 552
I/godot ( 5066): ANDROID MODULES :
I/godot ( 5066): mod count: 0
I/godot ( 5066): GL_EXT_debug_marker
I/godot ( 5066): GL_EXT_discard_framebuffer
I/godot ( 5066): GL_EXT_multi_draw_arrays
I/godot ( 5066): GL_EXT_shader_texture_lod
I/godot ( 5066): GL_EXT_texture_format_BGRA8888
I/godot ( 5066): GL_IMG_multisampled_render_to_texture
I/godot ( 5066): GL_IMG_program_binary
I/godot ( 5066): GL_IMG_read_format
I/godot ( 5066): GL_IMG_shader_binary
I/godot ( 5066): GL_IMG_texture_compression_pvrtc
I/godot ( 5066): GL_IMG_texture_format_BGRA8888
I/godot ( 5066): GL_IMG_texture_npot
I/godot ( 5066): GL_IMG_uniform_buffer_object
I/godot ( 5066): GL_OES_EGL_image
I/godot ( 5066): GL_OES_EGL_image_external
I/godot ( 5066): GL_OES_compressed_ETC1_RGB8_texture
I/godot ( 5066): GL_OES_depth24
I/godot ( 5066): GL_OES_depth_texture
I/godot ( 5066): GL_OES_egl_sync
I/godot ( 5066): GL_OES_element_index_uint
I/godot ( 5066): GL_OES_fragment_precision_high
I/godot ( 5066): GL_OES_get_program_binary
I/godot ( 5066): GL_OES_mapbuffer
I/godot ( 5066): GL_OES_packed_depth_stencil
I/godot ( 5066): GL_OES_required_internalformat
I/godot ( 5066): GL_OES_rgb8_rgba8
I/godot ( 5066): GL_OES_standard_derivatives
I/godot ( 5066): GL_OES_texture_float
I/godot ( 5066): GL_OES_texture_half_float
I/godot ( 5066): GL_OES_vertex_array_object
I/godot ( 5066): GL_OES_vertex_half_float
I/godot ( 5066): S3TC: 0 ATITC: 0
I/godot ( 5066): OpenSL Init OK!
Gotit | 2016-03-24 11:30