[Godot 3.0 build] AnimationPlayer not working

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:bust_in_silhouette: Asked By DodoIta
:warning: Old Version Published before Godot 3 was released.

I’m trying to create an animation on the “modulate” property of an AnimatedSprite, pretty simple.
I use an AnimationPlayer on the AnimatedSprite, I create a new animation, then a key on the “modulate” property. I move aroud the timeline, set up my animation and when I click the play button nothing happens, plus the timeline gets all grey and I can’t move around it anymore: the blue vertical line gets stuck.
I tried animating other properties, like the position; I tried animating a simple Sprite node, but it’s not working.
It feels like a simple problem, but I can’t make it work, can anyone help me? I’m not sure it’s a bug, since I’ve tried the most recent build and it still didn’t work (I’m currently using a build from a week ago or something).

I’m using 4396712 revision which is 5 days ago. it works fine for me.
you can report it with a sample project to be able to reproduce on github if your problem persists.

volzhs | 2017-10-29 13:33

I tried it, it still doesn’t work.
It might be a bug, AnimationPlayer seems to work fine in other scenes.

DodoIta | 2017-10-30 11:04

can you share the scene with problems, or a screen to show what happens?

eons | 2017-10-31 01:41

Sure!
Scene tree:
https://drive.google.com/open?id=0B4-ZE2QrgH7FNjBDMF9YOU8zdG8

This is the timeline which gets stuck at 0 and won’t play:
https://drive.google.com/open?id=0B4-ZE2QrgH7FWEZ3WmlPZExhUGc

DodoIta | 2017-10-31 17:45