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Asked By
litsabber
Old Version
Published before Godot 3 was released.
This is a bit of a weird question, but does anyone know how I can convert a font file to one that Godot supports. I like the engine, but the font file types it supports are outdated and I cannot find a fnt nor a converter that works, does anyone know of any good fnt font sites or a good converter?
ttf and otf are outdated? What format are you using?
The best way to use fonts in Godot (2.1 or 3.0, at the time of writing) is to use DynamicFont. You can do so by selecting a node property which expects a font resource, clicking New DynamicFont in the dropdown menu, then loading a TrueType (.ttf) or OpenType (.otf) font file in the Font Data property. See the screenshot below (which is from the Inspector, while editing the DynamicFont resource):
Note that DynamicFonts are usually more suited to modern visuals (which rarely require soft shadows or gradients), and can easily be re-generated to several sizes (which is not the case of BitmapFonts).