Enemy stuck on hurt animation

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:bust_in_silhouette: Asked By Newby
:warning: Old Version Published before Godot 3 was released.

my enemy works fine in the beginning with its idle animation but when i hit it it stays stuck in its hurt animation and i don’t know how to fix it

are you setting him back to normal in any way? and does the animation(if using the animation player node) repeat is set to false?

rustyStriker | 2017-10-27 23:16

It is hard to say without seeing any code. One thing that can cause stuck animation is be constantly invoking play() on an AnimationPlayer in a loop, causing it to restart every frame.

avencherus | 2017-10-27 23:30

show code :slight_smile:

DodoIta | 2017-11-05 15:08