Will games made by Godot be accepted by App Store?

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:bust_in_silhouette: Asked By alexzheng
:warning: Old Version Published before Godot 3 was released.

Game by some other engine coded with scripts were rejected by the app store by design 4.3. All these games were treated as the same app just with slightly content modifications.
That’s because scripts were treated as the same kinds of content just like images. And the binary of the packages looks similarly.
I wonder if Godot will also suffer this problem.

after I read this, I’m not sure what godot actually can do about it if apple rejects.
4.3 Design Guidelines - Apple plea… | Apple Developer Forums

volzhs | 2017-10-27 07:35

Although we have never published games on App Store made by godot yet,but I guess different games made by godot will be required to combined into a container.We have suffered this for our games made by a lua based engine.

alexzheng | 2017-10-27 08:56

:bust_in_silhouette: Reply From: Akien

AFAIK there are many Godot games on the App Store (one of them being the famous Deponia’s iOS port), so it should be fine.

If any issue arises in this regard, report it on GitHub and we’ll try to find a solution.

There is no problem in the past.
But currently some similar engine using scripts suffer from this.

alexzheng | 2017-10-27 08:01

Well, try it, and if there’s an issue report it to us, and we’ll get in touch with Apple.

Akien | 2017-10-27 08:08

Godot 2.1 is not ready for production yet.We will delay our game to App Store for the termination when enter to background and orientation issues in the Godot Engine

alexzheng | 2017-10-27 08:27

@alexzheng more precisely, is not Godot 2.1 ready for production before iOS 11 release also?

volzhs | 2017-10-27 12:24

yes,iOS 11 brings these two issues,but before iOS 11 Admob interstitial ads could not showed correctly in landscape app.
All these issues make me decide to give up my games.

alexzheng | 2017-10-27 12:49