Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Nuno Donato | |
Old Version | Published before Godot 3 was released. |
So I’m using a textureframe (as in the demos) to do a shade effect. I need to dissolve a screen with text using a texture for some nice fade effects.
The problem is, I have labels and other stuff as child nodes of that textureframe. And when I apply the shader, only the background fades, and all the children are still visible.
This is, of course, expected behavior. So my question is, how can I affect the children too?
1st attempt - using parent material: doesn’t work as the UV coordinates will be messed up.
any other ideas?