Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | abhaskumarsinha | |
Old Version | Published before Godot 3 was released. |
I’ve a model of about 9000 vertices and about 17000 edges. When i use godot in non rendering mode, still it lags.
i’ve played games which contain over 100,000 to 200,000 poly at a time on screen and those use OpenGL 2 too.
i don’t see any remarkable error on the console shell.
Any advice to reduce lag, and use high poly at a time as they are done in Unity and Unreal Engine?
any help will be appreciated…
Using, windows 7 32 bit
4 gb ram (only 1.55 used by system)
Intel R graphics card which supports opengl 2
using Godot 2.1.4 (stable)
processor i3 intel, 370m 2.40 GHz
Note:- games such as nfs MW, igi, grand theft, run fine on my system, about 25 - 35 fps
25-35 fps on these games is slow so the editor may be using a lot of the system resources, remember that Godot editor is “made in Godot” unlike other tools.
Try changing the mode Godot is updating (the spinning wheel on the top right) and the Renderer values to lower ones in project settings.
eons | 2017-10-27 00:43