Godot 3.0 how do I get controls, e.g. buttons, to pick up mouse when child of subviewport?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By stubbsy345
:warning: Old Version Published before Godot 3 was released.

I have a scene that works fine by itself. However, when set as a child pf a subviewport, the buttons do not pick up the mouse. Neither do area2D nodes. Is there a way fixing this?

Have you tried re-wiring the signals after moving it?

Michael Paul | 2017-10-26 11:38

I never came up with a solution to this. The buttons don’t even pick up that the mouse when hovering over. It appears to be receiving no input from the mouse at all. The disable input is set to false. Any ideas where I could be going wrong?

stubbsy345 | 2017-11-29 23:40