My goal is to create a cutscene where the first scene is a page that has a traditional animation on it, and the following scene has "typwriter" text that executes via the following script:
var lapsed = 0
var charNum = 0
lapsed = lapsed + delta
charNum = set_visible_characters(lapsed / .03)
My problem is the "typewriter" text finishes typing while the first scene is animating. When I play the second scene by itself the "typewriter" text works.
I think I need a way to freeze the 2nd animation until the first animation is done. How would I go about doing this?
By the way, I started down t his path because I noticed using AnimationPlayer to animate text visibility in a RichTextLabel, just doesn't work.
Thanks in advance for any help!