I've been doing tests with http client and StreamPeerTCP and both works fine on Windows, Linux, OS X, iOS & Android. I have a little performance issue on mobile devices but that's another issue.
I'm wondering about making a multiplayer html5 game and I've been reading that both http and StreamPeerTCP won't work on HTML5.
I tried both and get the same error with sockets & GET request when I export a game to html5:
bad ioctl syscall 21537
So... here comes my question:
- Is there any possible way on Godot 2.x to do a multiplayer HTML5 game ?
I would like to know if there is any possible way to achieve this with the current Godot version.