0 votes

For some reason, the frame rate in any of my Godot 2.1.4 projects seems to be capped at 40 FPS. Even a nearly empty scene will run only at 40 FPS.

Is there any specific setting to improve this? I tried turning vsync on and off and fiddled with the physics and application settings with no success...

in Engine by (12 points)

Did you accidentally set fixed_fps to 40?

nope. Physics settings have fsp at 60 but thanks for the suggestion.

Try disabling vsync and see what happens.

Thanks for the suggestion. I tried it without change... I'm starting to wander if it might be something from my system. But it's a pretty decent laptop with a good processor and GPU.

Is your animation very memory intensive? Are you using setfixedprocess(delta)?

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.