0 votes

For some reason, the frame rate in any of my Godot 2.1.4 projects seems to be capped at 40 FPS. Even a nearly empty scene will run only at 40 FPS.

Is there any specific setting to improve this? I tried turning vsync on and off and fiddled with the physics and application settings with no success...

asked Oct 22, 2017 in Engine by securas (12 points)

Did you accidentally set fixed_fps to 40?

nope. Physics settings have fsp at 60 but thanks for the suggestion.

Try disabling vsync and see what happens.

Thanks for the suggestion. I tried it without change... I'm starting to wander if it might be something from my system. But it's a pretty decent laptop with a good processor and GPU.

Is your animation very memory intensive? Are you using setfixedprocess(delta)?

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