Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | CyttilDalionzo | |
Old Version | Published before Godot 3 was released. |
I recently tried learning animation blending. I thought it would be easier to first try a simple 2D setup, but nothing’s working.
I have a sprite, with two animations: “move up” (which is simply the sprite moving up) and “move left” (which is the sprite moving to the left)
I tried to blend them, so that the sprite goes diagonally upwards. I added an AnimationTreePlayer, and set the Master Player to the AnimationPlayer.
I then added two Animation nodes (and set them to the correct animations), added a Blend2 node, and connected everything. I also played with the Blend slider on the Blend2 node.
It just plays one of the animations. Am I getting this concept of animation blending all wrong? I know it’s mostly meant for IK stuff, but shouldn’t this work as well?