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I'm making a word based game and I'm trying to use hunspell/myspell spellchecker for validating words. Those dictionaries not always come in UTF-8 and I wanted to let the user supply their own dictionary to support more languages (and possibly loophole around restrictive copyleft licenses, by not including some dictionaries directly in the game).

When I tried to load a text file encoded in ISO8859-2, godot executable hanged. So is there a way to load such files?

asked Oct 16, 2017 in Engine by jahu00 (51 points)

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