system
1
|
|
|
|
Attention |
Topic was automatically imported from the old Question2Answer platform. |
|
Asked By |
Cobra! |
|
Old Version |
Published before Godot 3 was released. |
I’m trying to import a model I made on Blender onto my FPS project on Godot, but the gun is always way off position wise.
This is how it’s supposed to be:
This is how it is turning out…
What do I do?
I’m using a 2.2 build of Godot on Windows 7 64-bit, if that means anything.
system
4
|
|
|
|
Reply From: |
Tort |
Try using node BoneAttachment. But the anchorage might not be hard enough.
How do I do that?
Cobra! | 2017-10-13 12:03
system
5
|
|
|
|
Reply From: |
rredesigns |
Make sure you select all meshes + the skeleton in object mode, then tick “export selected”.
Do that and tell me if it helps.
system
6
|
|
|
|
Reply From: |
Vanzypher |
In Blender make sure you apply the transforms on the gun before exporting