Blender Model not importing properly

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:bust_in_silhouette: Asked By Cobra!
:warning: Old Version Published before Godot 3 was released.

I’m trying to import a model I made on Blender onto my FPS project on Godot, but the gun is always way off position wise.

This is how it’s supposed to be:
enter image description here

This is how it is turning out…
enter image description here

What do I do?

I’m using a 2.2 build of Godot on Windows 7 64-bit, if that means anything.

:bust_in_silhouette: Reply From: Tort

Try using node BoneAttachment. But the anchorage might not be hard enough.

How do I do that?

Cobra! | 2017-10-13 12:03

:bust_in_silhouette: Reply From: rredesigns

Make sure you select all meshes + the skeleton in object mode, then tick “export selected”.

Do that and tell me if it helps.

:bust_in_silhouette: Reply From: Vanzypher

In Blender make sure you apply the transforms on the gun before exporting