0 votes

I'm trying to import a model I made on Blender onto my FPS project on Godot, but the gun is always way off position wise.

This is how it's supposed to be:
enter image description here

This is how it is turning out...
enter image description here

What do I do?

I'm using a 2.2 build of Godot on Windows 7 64-bit, if that means anything.

in Engine by (171 points)
edited by

3 Answers

0 votes

Try using node BoneAttachment. But the anchorage might not be hard enough.

by (343 points)

How do I do that?

0 votes

Make sure you select all meshes + the skeleton in object mode, then tick "export selected".

Do that and tell me if it helps.

by (375 points)
0 votes

In Blender make sure you apply the transforms on the gun before exporting

by (14 points)
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