I was thinking of making a scene transition using shader and the node animationplay, like this:
I gave a read in godot docs and I just understood how to use the "uniform".
How to manipulate images?
How do I join a vector2 and join some function?
How do I add a white mask and scale it to fit the image on top?
(The visual editor of v2.1.4 beta is still bugging, when I add a new block, the other blocks that are already, they change places)
(and also do not want to stay depending on the visual editor).
The documentation could have more information on how to use this and also several examples to facilitate learning.
It has a 2 tutorial in Portuguese but they do not teach the sufficient one.
I already left several projects for not knowing how to do something, because for me it is important to have this in the game!
You do not know how frustrating and exhausting it is not to know how logic works and worse still you want to complete a project but in the midst of progress you start getting discouraged and banging with various bugs. :/