Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Dodot | |
Old Version | Published before Godot 3 was released. |
Hi,
I am looking for a game engine that also handles C# Refereces and DLLs from dotNet.
My Case:
In Visual Studio I use a reference for a CAN-Interface (USB Device) and a Helper DLL (also written in C#) to handle CANopen.
Is it possible to use c# dlls in Godot? And c# to initialize the dlls and declare an API to the GD Script.