Using C# DLL and dotNet References

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:bust_in_silhouette: Asked By Dodot
:warning: Old Version Published before Godot 3 was released.

Hi,

I am looking for a game engine that also handles C# Refereces and DLLs from dotNet.
My Case:
In Visual Studio I use a reference for a CAN-Interface (USB Device) and a Helper DLL (also written in C#) to handle CANopen.

Is it possible to use c# dlls in Godot? And c# to initialize the dlls and declare an API to the GD Script.