I have an SVG file with objects for all the countries in the world put together in a world map, and I want to use this as the basis for a game I am working on.
I know that Godot does not do SVG import at this time, but I was wondering if there were other ways to do this. I am a pretty decent programmer, albeit new to Godot, so pre-processing the data into another format before import should not be an obstacle.
Ideally, I was thinking it would be ideal if I could somehow import each country separately to appears as a Polygon2D in Godot, but I am not sure what intermediate format that would make that possible. The idea would be that I could later add a texture or some other graphics on top of the polygon (if that's possible).
I also heard others recommend saving each country as a separate PNG or similar and importing those.
Both approaches also present the problem of positioning all the countries individually relative to each other (which would be VERY tedious by hand), something that is already done in the SVG file.
I am also open to other (simpler/better) options. In the end I just want each country to be a separate object, but it does not have to be super accurate.