How make a single mirror object like real mirror? (Godot 3.0)

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Tort
:warning: Old Version Published before Godot 3 was released.

How make a single mirror object like real mirror? (Godot 3.0)

:bust_in_silhouette: Reply From: dodgyville

Hi Tort

Did you ever figure this out? Would be interested to know a technique or two

Not yet known.

Tort | 2018-01-16 04:54

:bust_in_silhouette: Reply From: Calinou

There currently is no good-looking way to do this, as planar reflections are not supported yet. These are required because screen-space reflections, reflection probes or GIProbe reflections give less-than-ideal results for mirrors, as they are not very accurate.

Their implementation is planned for a future Godot release.

:bust_in_silhouette: Reply From: rustyStriker

How about having a second virtual camera behind the wall of the mirror mimicking the view on the mirror and simply display it on the mirror with a shader on top or something(like valve made the portal’s view in the portal games)?