Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | falafel | |
Old Version | Published before Godot 3 was released. |
I would like the ability to dynamically stretch a sprite for a certain amount along both the X and Y axes, by specific amounts or percentages. So for example, I might stretch a sprite’s width to 120% of its default width, but I would stretch its height to 200%. Then, in the next iteration of the game loop, I might stretch that particular sprite’s height only to 190%, or maybe 210%, depending on certain circumstances.
Is that possible currently in Godot?