how to can static objects obtain physics after the ingame character presses a button

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By njazi
:warning: Old Version Published before Godot 3 was released.

Hello All,
I am relatively new in game development and in GoDot specifically, i cannot find a way on how to make some blocks that the character can step on to and the by pressing a button in the game all the blocks to fall on the groun as physics objects.
Maybe thats not possible i dont know i hope you can help.
This question is reffered in a 2D game, for the records.
Thank you in advance.

you can use a rigidBody2D, its suppose to have a freeze option so you can use that… if not then you can use a kinematic body but you will have to code the physics by yourself

rustyStriker | 2017-10-03 17:13