Platformer + Tileset Is being weird

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:bust_in_silhouette: Asked By The_Duskitty
:warning: Old Version Published before Godot 3 was released.

So basically Im working on a platformer, and i added a tileset

When i move the character sometimes it’ll move smoothly over them, other time the character will freeze in a random spot, any ideas as to why it’s doing this?

Looks similar to Weird behaviour on tileset and rectangle collision shape.
Maybe the answer there helps you.

neikeq | 2016-03-21 21:40

I sort of had the same problem as you are describing. I figured out it happened on places where two adjecent tiles connect, so the physics engine sometimes interprets it as a small gap. When I made my collision shape a single big thing the problem was gone.

theapparatus | 2016-03-22 16:08

:bust_in_silhouette: Reply From: The_Duskitty

Not so much of a fix or anything, but i decided to just put the tileset (removing all collision nodes from it first, so it’s just sprites), then Just using collision polygon to map out the areas of which i need collideable

I dunno if this is optimal but meh, whatever works, works, right?