Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Lord Ladrian | |
Old Version | Published before Godot 3 was released. |
I am making a client-server multiplayer game, and so far I can make a connection when I try to connect via local IP (127.0.0.1) but when I try to connect over network IP which I found with whatsmyip, it keeps returning STATUS_CONNECTING indefinitely. I have tried adding inbound and outbound rules on windows firewall but nothing changed. What is the problem here?