Godot web export - calling/fetching JSON objects from server storage during runtime

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By stubbsy345
:warning: Old Version Published before Godot 3 was released.

Hi everyone, we’re building a game intended for web export, and we want to be able to call in objects from JSON files that are stored externally to the game export on the server side of our webapp, to change various variables within the game during runtime depending on a player’s profile etc. and to also restore their state between sessions.

As far as I can tell all of the JSON files seem to be compiled into the game export so I cant see a way of doing the above. Does anyone have any pointers, advice etc. on how we can tackle this?

Thanks in advance for your help!