Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | tomanski | |
Old Version | Published before Godot 3 was released. |
Hello, I have noticed that there are two ways to achieve a kinematic body. One is to directly use the KinematicBody and the other is to use the RigidBody with “Kinematic” turned on. I would like to ask if there is a difference (besides inheritance), and which one should I use for my projects.