0 votes

I'm working on a project that requires load .glft files outside the godot res:/ tree, in a location set by the user. There is a form to load, using scripts, to load the file and create the mesh or I will have to program my own glft parser?

asked Sep 21, 2017 in Engine by Julio Campagnolo (12 points)
retagged Sep 21, 2017 by Julio Campagnolo

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.