In fixed_update on a RigidBody2D I am applying two impulses, in opposite directions at opposite ends, to make the object spin:
apply_impulse(Vector2(100,0), Vector2(0,-100*delta))
apply_impulse(Vector2(-100,0), Vector2(0,100*delta))
For some reason this isn't rotating my RigidBody2D - and if I comment out one or the other the body simply moves straight up and down, with no rotation imparted. I must be missing something obvious - do you need to do anything special to get RigidBody2D to rotate in response to force/impulse? Thanks in advance.