0 votes

I tried:

Object* MyScriptSingleton = 
Globals::get_singleton()->get_singleton_object("MyScriptSingleton");

but it doesn't work.

in Engine by (259 points)
edited by

1 Answer

+3 votes
Best answer

I figured it out.

The correct method is:

Object* MyScriptSingleton = 
    get_tree()->get_root()->get_node(NodePath("MyScriptSingleton"));
by (259 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.