system
September 10, 2017, 1:32pm
1
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Topic was automatically imported from the old Question2Answer platform.
Asked By
edimemune
Old Version
Published before Godot 3 was released.
When trying to export a project as apk, I keep getting this erro: no manifest. jar is unsigned.
. Why? I set up Godot for exporting apk correctly.
Here is the setup (images):
https://drive.google.com/open?id=0BxW0b-YjQRdXOG1vWndUTVpkdzA
https://drive.google.com/open?id=0BxW0b-YjQRdXVnJQN1Rnb0Vqc0k
https://drive.google.com/open?id=0BxW0b-YjQRdXMTF0WlBpa3VGTEE
https://drive.google.com/open?id=0BxW0b-YjQRdXWGhhNjZnajVKMHM
system
September 10, 2017, 1:40pm
4
Reply From:
LainVohnDyrec
things to check:
make sure youve created a keystore and remember all oc its user/passwords.
download the android template, and extract the contents in the template folder of Godot located in Local Files “%appdata%”
make sure uve also put the correct user/pass in the Project Setting for Abdroid
as well as in Export Settings in Export
make sure you have the proper versions of Java and SDK manager tools and API
i had this problem before and one of these was the culprit at some point.
Good luck
Still doesn’t work after all these…
edimemune | 2017-09-10 16:49
You need to add the release key… and create a new one, never publish your passwords.
I just forgot to add in Project > Export… :
Debug User : “androiddebugkey ”
Debug Password : “android ”.
That was the problem for me, took so long, maybe it’s by default but wasn’t for me.
Could it help ?
Elo20012 | 2020-10-07 04:49