Export Templates

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By abhaskumarsinha
:warning: Old Version Published before Godot 3 was released.

How to make custom export templates? I want to make one for Menuet Kolibri OS.
What are export templates made up of? (what are inside those zip files)

:bust_in_silhouette: Reply From: Zylann

Doc for Windows: Compiling for Windows — Godot Engine (stable) documentation in English

Doc for X11: Compiling for Linux, *BSD — Godot Engine (stable) documentation in English

(curious, didn’t find for Mac and iOS in table of contents, maybe read the doc a bit deeper)

Doc for Android: Compiling for Android — Godot Engine (stable) documentation in English

Doc for UWP: Compiling for Universal Windows Platform — Godot Engine (stable) documentation in English

Doc for WebGL: Compiling for the Web — Godot Engine (stable) documentation in English

I have no idea for Kolibri OS. You could figure it out by looking at how it’s done for platforms above, and ask the devs on IRC?

:bust_in_silhouette: Reply From: zachThePerson

I know this is an old question, but it’s something I was searching myself so I will post the info I gathered here:

According to some of the links that Zylann posted in his answer, which shows you how to compile Godot for multiple systems, there are sections which point out how to create export templates for that system.

I haven’t done it personally myself, but it appears that the way an export template is created is simply by compiling Godot from source on that system with the “tools=no,” flag set, which compiles the engine without the editor.

This seems to be a slightly different process on every platform, but it looks like in every case you need to start by building Godot on that platform, then dig through the existing build tools and see what needs to be changed and added to build for your system.