0 votes

I'm trying to add a menu for redefining the keys for my game, and found this documents page that gives me code for that, however, it doesn't work...

Here is my code:

func _input(event):
if buttonPressable:
    if takingInputs:
        if event.type == InputEvent.KEY:
            event.type = InputEvent.ACTION
            event.set_as_action(action, true)
            takingInputs = false
            buttonPressed = false
            buttonPressable = false
            option.reshowItem(str(key))
            hide()

What am I doing wrong?

asked Sep 8 in Engine by Cobra! (92 points)

1 Answer

0 votes
Best answer

Nevermind, I figured it out, I followed this source code and that worked for me: https://github.com/akien-mga/dynadungeons/blob/master/scripts/controls.gd

answered Sep 11 by Cobra! (92 points)
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