Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | CrazyLab | |
Old Version | Published before Godot 3 was released. |
I captured one frame of my project with Xcode. Then I fount that there are too many batch when draw text, Almost every word has one batch . For my own engine before, If the words are in the same font bitmap, It will only use one batch to render them all.
So. how can i solve the problem?
I don’t think you can without modifying the engine. You could post a Github issue about this to ask for a way to batch text drawing more efficiently?
Zylann | 2017-09-04 12:43