running godot without openGLES 2.0?

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:bust_in_silhouette: Asked By stubbsy345
:warning: Old Version Published before Godot 3 was released.

I am working on a project with a colleague of mine. He is having problems installing godot as it keeps flagging up that he doesn’t have openGLES 2.0 support from his graphics driver.

He’s using Windows 10 on a surface book, intel HD integrated graphics 520 with a dedicated NVIDIA Geforce 940MX.

I was wondering if there is a way of getting around this problem so that he is able to run godot on his surface book?

Are you sure Godot runs with the correct GPU? (the nVidia one?)

Zylann | 2017-09-04 13:00

:bust_in_silhouette: Reply From: skorpion

This is happen with me too in x64 (64bit) Windows 10 OS, Just run 32bit Version,

or Install OpenGL or update driver (something like this, just check YouTube :D) to run 64bit version and this is recommend.

:bust_in_silhouette: Reply From: Calinou

Godot does not support older versions of OpenGL ES (and soon, OpenGL ES 3.0 will be required). This is however not a problem for your hardware, since the GeForce 940MX supports OpenGL 4.5 and OpenGL ES 3.2, and the Intel HD Graphics 520 also supports OpenGL 4.5 and OpenGL ES 3.2.

Make sure your graphics drivers are up-to-date (you may need to remove and reinstall both of them entirely – since you have an hybrid graphics setup, you need to install both the Intel and NVIDIA drivers).

You should also ensure that Godot runs on the dedicated GPU, which can be done by right-clicking the Godot executable, then selecting the NVIDIA graphics processor in the Run using graphics processor… dropdown. You can make this a permanent setting by creating a profile for Godot in the NVIDIA Control Panel’s 3D settings.