Controller vibration not working?

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:bust_in_silhouette: Asked By Zero
:warning: Old Version Published before Godot 3 was released.

I’m trying to use Input.start_joy_vibration(0, 1, 1, 1) on an Xbox 360 controller but it is not working. I’m using Win10 and Godot 2.1.3.

Input.start_joy_vibration(0, 1, 1, 1) works fine on my Linux machine with an original Xbox Controller S at least.

johannesg | 2018-02-13 10:08

Could you try changing the device number? I don’t have a controller right now but I remember earlier that I had another controller issue which was fixed by replacing the device number from 0 to 1
i.e. try using Input.start_joy_vibration(1, 1, 1, 1) instead

RagingDisappointment | 2022-07-10 18:33

:bust_in_silhouette: Reply From: cardoso

I don’t have vibration also on a PC usb controller, windows 8.1, Godot 2.1.4

Searching here and in github issues I could not find out if it is a general bug or only happens for some controllers.