Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | metin | |
Old Version | Published before Godot 3 was released. |
When I create a node via GDScript it’s easy, I just call for example
var test = MeshInstance.new()
But now I created a Editor Addon for a custom node called “Projectile” following this manual and I can add it via the Editor but not via Script. When I enter
var test = Projectile.new()
I get an Error
Parser Error: Identifier not found: Projectile
Is that what I’m trying to do even possible? Or do I have to use C++ for that?