Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | gax | |
Old Version | Published before Godot 3 was released. |
I am wondering if it is possible to draw more than one sprite per tile in a Tilemap (like, say, a background behind a foreground image, where the background is tiled and changes depending on the tile being used). Obviously, this could be done by layering a tile’s sprites in a program like GIMP, then saving the image and using that as the tile’s sprite. But this makes it tedious to change the sprites, so I am wondering if there is a more convenient way to do this within Godot.