Greetings Godot Community!
I am currently working on a small game which basically always has the same screen shown. No scrolling, moving, etc.
I now want to support different Resolutions (from FullHD and down, I don't think 2 or 4K is needed). I have read the Godot documentation about screen scalling, etc. and I played around with it, but I am not getting very far.
My current solution is seeting the stretchmode to 2D and the stretchaspect to keep. This works, but looks terrible.
Thanks in advance!