Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | ZeBirosca | |
Old Version | Published before Godot 3 was released. |
I have a SamplePlayer2D that play sound effects in my game:
extends SamplePlayer2D
func _ready():
pass
func PlaySound(name, voice):
if !is_voice_active(voice):
play(name)
It’s pretty simple and works fine both on editor and windows version.
But on web version I get these bunch of errors:
http://i.imgur.com/uHYmsfN.png
and the sound don’t play.
any help?
EDIT: I’m also using .wav files.
Looks like a bug, you can report it here Issues · godotengine/godot · GitHub
Zylann | 2017-08-29 13:01