Blurry sprites in world

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:bust_in_silhouette: Asked By EulersIdentity
:warning: Old Version Published before Godot 3 was released.

All of the sprites I’m importing look like they’ve been hit with a blend tool in photoshop once they’re in the world. Here’s an example:

Notice that the imported texture is sharply defined in the filesystem pane, yet in the world editor (and when the scene is run) it’s almost like it’s been heavy anti-aliased or something. I’ve tried scaling up and down and playing with the opacity settings and nothing’s getting it closer to a sharp image. What’s causing this?

EDIT: Someone in discord helped me fix this, thanks.

:bust_in_silhouette: Reply From: Tyse

In the sprite node check the ImageTexture flags - one of them is “Filter” which should be unchecked.