i am following the "using tilemaps" tutorial on the documentation page with the tiles given in the tutorial.
i did like the tutorial said but i get 25x25px offset on a 50x50 grid.
since the rootnode's origin is at 0,0 with its center, everything has an offset of 25x25.
i checked the snap-in settings, the root node, the sprites, the staticbody etc. and none of them has a offset. they are all positioned at 0,0 and the "centered" option at the sprites is checked.
i cant make a collisionpolygon2d because they snap-in with an offset of 25x25 px.
i tried to give the rootnode an offset of 25x25 px to counter this problem but as soon as i convert it to a tilemap, the tiles get an offset again.
wtf am i doing wrong?
i am trying to solve this problem for 2 days now.
here is a link to a screenshot, so you can better understand my problem.