I am using option buttons to gather some information from the user. If they fail to fill in one of the options i add a texture frame containing a translucent red texture to indicate that they must select an option for that option button. When the scene loads I connect the option buttons to a function with their item_selected signal. This works fine on initial selection. However, if they fail to fill in a field and a texture frame is added as a child of the option button. If they click on the button i get the following error:
Index p_idx out of size (Items.size)
I tried changing the signal to the "pressed" signal and the same thing happens. Anybody know what is going on?