Rigidbody question

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:bust_in_silhouette: Asked By swipis
:warning: Old Version Published before Godot 3 was released.

Hello guys, I know there are set_applied_force in rigidbody2D, how can I do thins in rigidbody(3D), use gravity scale? thank you

:bust_in_silhouette: Reply From: batmanasb

Not 100% sure, but doesn’t appy_impulse(get_pos(), forceVector) do the same thing?

thanks I will try

swipis | 2016-03-21 19:13