+1 vote

Hello guys, I know there are setappliedforce in rigidbody2D, how can I do thins in rigidbody(3D), use gravity scale? thank you

in Engine by (110 points)

1 Answer

+1 vote

Not 100% sure, but doesn't appy_impulse(get_pos(), forceVector) do the same thing?

by (846 points)

thanks I will try

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.