I try Atlas Importer but the pixel is not good blurry, So I disable Mipmaps, Repeat, Filter no luck
I was thinking of using
setregionrect()
this code but it takes alot of time to put Rect2()
var texture = {'rock': [Rect2(x, y, w, h)],
'tree':[Rect2(x, y, w, h)]}
func _ready():
set_region(true)
set_region_rect(texture['rock'][0])
EDIT: I try importing again with Atlas Importer again blurry but when i try restart godot engine BOOM working no more blurry :D