Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | imekon | |
Old Version | Published before Godot 3 was released. |
I’m try to create an instance of a scene, and I’m getting the above error. The top level node is a Spatial and it won’t let me add a child node to it?
Here are some variables used later:
onready var main = get_tree().get_root().get_node("main")
onready var ballScene = preload("res://ball.scn")
This function fires the ball:
func fire_ball():
var ball = ballScene.instance()
var x = sin(deg2rad(-yaw))
var z = -cos(deg2rad(yaw))
var pos = get_translation() + Vector3(x, 0, z) * 5
ball.set_translation(pos)
ball.set_linear_velocity(Vector3(x, 0, z) * SPEED)
main.add_ball(ball)