Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | manusiatidakbiasa | |
Old Version | Published before Godot 3 was released. |
A very basic question. I’m a total noob when it comes to Blender so please help me out with this
I create a model. Nothing fancy, just a box. And I add a material, and then pick a texture (png file of flat color). Assign it to my box, export to dae using better collada, and then import it in godot 3.
It shows as blue, like there is no texture. If I import this dae file to godot 3, it will display texture correctly.
My question is, how do I make blender file that can be imported correctly to godot 3 alpha so it will shows it’s texture
If you can help it, please explain it and be as descriptive as possible as I’m a total beginner at blender and have near zero knowledge in texturing (still getting the hang of modeling first)
Thanks in advance