I'm having an issue with my project which is causing the _ready() function to be called twice from one of my scenes. I added a print call in the ready function to confirm that it is actually being called twice.
The output confirmed this.
I've searched within Godot as well as online but have not been able to find what is causing this to happen. Is anyone aware of a potential source of the issue?
Additional info that may be useful: I am using Godot Version 2.1.3 and the _ready() function is only being called twice in a single scene object, not all of them.
Thanks for any info!