Hi all,
I have followed the docs, created a UTF-8 CSV file with 3 languages.
The columns are en, es and de.
The rows have the keys named appropriately.
The labels have the text as keys that match the csv.
I imported the CSV, it found the languages, matched them.
I ran the game and voila!!! Success. All my labels changed to the en
columns text. So far so good.
I then changed the language using:
TranslationServer.set_locale("es")
... but it still only shows the en
columns words. Same with de
, it only shows the en
translation text also.
Can anyone offer any advice? It's my first ever time attempting multi languages and want to get it right from the start for testing etc.
I checked
TranslationServer.get_locale()
and it outputs the correct de
or es
or en
.
OSX Godot 2.1.3 Stable Official.